Orcyx connects to the Unity and Unreal editors you already have open. Agents can look at your scene, build UI that matches your style, and stage changes you can apply or roll back, with the same review step as code.
No headless exports, no asset round-trips - the bridge talks to the editor you already have open. Every change is staged as a diff first, so the editor state is never silently mutated.
Agents read the live hierarchy - objects, components, bindings - instead of guessing from source files. What they propose fits what's actually on screen.
Generated UI inherits from your existing prefabs and materials - fonts, spacing, nine-slices - so a new panel looks like your game, not a template.
Changes stage as a preview diff. Apply promotes them into the scene; rollback restores the exact prior state. Same gate discipline as the code side.